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Python+Pygame怎么实现24点游戏

时间:2023-05-15 05:16

游戏介绍

(1)什么是24点游戏

棋牌类益智游戏,要求结果等于二十四

(2)游戏规则

任意抽取4个数字(1——10),用加、减、乘、除(可加括号)把出现的数算成24。每个数字必须用一次且只能用一次。“算24点”作为一种锻炼思维的智力游戏,还应注意计算中的技巧问题。计算时,我们不可能把牌面上的4个数的不同组合形式——去试,更不能瞎碰乱凑。

例:3、8、8、9

答案:3×8÷(9-8)=24

实现代码

1.定义游戏这部分代码小写game.py文件

'''    定义游戏'''import copyimport randomimport pygame'''Function:    卡片类Initial Args:    --x,y: 左上角坐标    --width: 宽    --height: 高    --text: 文本    --font: [字体路径, 字体大小]    --font_colors(list): 字体颜色    --bg_colors(list): 背景色'''class Card(pygame.sprite.Sprite):    def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):        pygame.sprite.Sprite.__init__(self)        self.rect = pygame.Rect(x, y, width, height)        self.text = text        self.attribute = attribute        self.font_info = font        self.font = pygame.font.Font(font[0], font[1])        self.font_colors = font_colors        self.is_selected = False        self.select_order = None        self.bg_colors = bg_colors    '''画到屏幕上'''    def draw(self, screen, mouse_pos):        pygame.draw.rect(screen, self.bg_colors[1], self.rect, 0)        if self.rect.collidepoint(mouse_pos):            pygame.draw.rect(screen, self.bg_colors[0], self.rect, 0)        font_color = self.font_colors[self.is_selected]        text_render = self.font.render(self.text, True, font_color)        font_size = self.font.size(self.text)        screen.blit(text_render, (self.rect.x+(self.rect.width-font_size[0])/2, self.rect.y+(self.rect.height-font_size[1])/2))'''按钮类'''class Button(Card):    def __init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute, **kwargs):        Card.__init__(self, x, y, width, height, text, font, font_colors, bg_colors, attribute)    '''根据button function执行响应操作'''    def do(self, game24_gen, func, sprites_group, objs):        if self.attribute == 'NEXT':            for obj in objs:                obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])                obj.text = obj.attribute            self.font = pygame.font.Font(self.font_info[0], self.font_info[1])            self.text = self.attribute            game24_gen.generate()            sprites_group = func(game24_gen.numbers_now)        elif self.attribute == 'RESET':            for obj in objs:                obj.font = pygame.font.Font(obj.font_info[0], obj.font_info[1])                obj.text = obj.attribute            game24_gen.numbers_now = game24_gen.numbers_ori            game24_gen.answers_idx = 0            sprites_group = func(game24_gen.numbers_now)        elif self.attribute == 'ANSWERS':            self.font = pygame.font.Font(self.font_info[0], 20)            self.text = '[%d/%d]: ' % (game24_gen.answers_idx+1, len(game24_gen.answers)) + game24_gen.answers[game24_gen.answers_idx]            game24_gen.answers_idx = (game24_gen.answers_idx+1) % len(game24_gen.answers)        else:            raise ValueError('Button.attribute unsupport %s, expect %s, %s or %s...' % (self.attribute, 'NEXT', 'RESET', 'ANSWERS'))        return sprites_group'''24点游戏生成器'''class game24Generator():    def __init__(self):        self.info = 'game24Generator'    '''生成器'''    def generate(self):        self.__reset()        while True:            self.numbers_ori = [random.randint(1, 10) for i in range(4)]            self.numbers_now = copy.deepcopy(self.numbers_ori)            self.answers = self.__verify()            if self.answers:                break    '''只剩下一个数字时检查是否为24'''    def check(self):        if len(self.numbers_now) == 1 and float(self.numbers_now[0]) == self.target:            return True        return False    '''重置'''    def __reset(self):        self.answers = []        self.numbers_ori = []        self.numbers_now = []        self.target = 24.        self.answers_idx = 0    '''验证生成的数字是否有答案'''    def __verify(self):        answers = []        for item in self.__iter(self.numbers_ori, len(self.numbers_ori)):            item_dict = []            list(map(lambda i: item_dict.append({str(i): i}), item))            solution1 = self.__func(self.__func(self.__func(item_dict[0], item_dict[1]), item_dict[2]), item_dict[3])            solution2 = self.__func(self.__func(item_dict[0], item_dict[1]), self.__func(item_dict[2], item_dict[3]))            solution = dict()            solution.update(solution1)            solution.update(solution2)            for key, value in solution.items():                if float(value) == self.target:                    answers.append(key)        # 避免有数字重复时表达式重复(T_T懒得优化了)        answers = list(set(answers))        return answers    '''递归枚举'''    def __iter(self, items, n):        for idx, item in enumerate(items):            if n == 1:                yield [item]            else:                for each in self.__iter(items[:idx]+items[idx+1:], n-1):                    yield [item] + each    '''计算函数'''    def __func(self, a, b):        res = dict()        for key1, value1 in a.items():            for key2, value2 in b.items():                res.update({'('+key1+'+'+key2+')': value1+value2})                res.update({'('+key1+'-'+key2+')': value1-value2})                res.update({'('+key2+'-'+key1+')': value2-value1})                res.update({'('+key1+'×'+key2+')': value1*value2})                value2 > 0 and res.update({'('+key1+'÷'+key2+')': value1/value2})                value1 > 0 and res.update({'('+key2+'÷'+key1+')': value2/value1})        return res

2.游戏主函数

def main():    # 初始化, 导入必要的游戏素材    pygame.init()    pygame.mixer.init()    screen = pygame.display.set_mode(SCREENSIZE)    pygame.display.set_caption('24点小游戏')    win_sound = pygame.mixer.Sound(AUDIOWINPATH)    lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)    warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)    pygame.mixer.music.load(BGMPATH)    pygame.mixer.music.play(-1, 0.0)    # 24点游戏生成器    game24_gen = game24Generator()    game24_gen.generate()    # 精灵组    # --数字    number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)    # --运算符    operator_sprites_group = getOperatorSpritesGroup(OPREATORS)    # --按钮    button_sprites_group = getButtonSpritesGroup(BUTTONS)    # 游戏主循环    clock = pygame.time.Clock()    selected_numbers = []    selected_operators = []    selected_buttons = []    is_win = False    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit(-1)            elif event.type == pygame.MOUSEBUTTONUP:                mouse_pos = pygame.mouse.get_pos()                selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')                selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')                selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')        screen.fill(AZURE)        # 更新数字        if len(selected_numbers) == 2 and len(selected_operators) == 1:            noselected_numbers = []            for each in number_sprites_group:                if each.is_selected:                    if each.select_order == '1':                        selected_number1 = each.attribute                    elif each.select_order == '2':                        selected_number2 = each.attribute                    else:                        raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)                else:                    noselected_numbers.append(each.attribute)                each.is_selected = False            for each in operator_sprites_group:                each.is_selected = False            result = calculate(selected_number1, selected_number2, *selected_operators)            if result is not None:                game24_gen.numbers_now = noselected_numbers + [result]                is_win = game24_gen.check()                if is_win:                    win_sound.play()                if not is_win and len(game24_gen.numbers_now) == 1:                    lose_sound.play()            else:                warn_sound.play()            selected_numbers = []            selected_operators = []            number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)        # 精灵都画到screen上        for each in number_sprites_group:            each.draw(screen, pygame.mouse.get_pos())        for each in operator_sprites_group:            each.draw(screen, pygame.mouse.get_pos())        for each in button_sprites_group:            if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:                is_win = False            if selected_buttons and each.attribute == selected_buttons[0]:                each.is_selected = False                number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)                selected_buttons = []            each.draw(screen, pygame.mouse.get_pos())        # 游戏胜利        if is_win:            showInfo('Congratulations', screen)        # 游戏失败        if not is_win and len(game24_gen.numbers_now) == 1:            showInfo('Game Over', screen)        pygame.display.flip()        clock.tick(30)

游戏效果展示

Python+Pygame怎么实现24点游戏

Python+Pygame怎么实现24点游戏

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