您的位置:首页 > 技术中心 > 其他 >

怎么使用Python+Pygame实现走四棋儿游戏

时间:2023-05-15 15:12

一、游戏解说

“走四儿”大部分活跃在山东济南、聊城、菏泽等地,是一种棋类游戏,特别适合儿童试玩。

在一个4×4的棋盘上,双方各有4子,分别摆放在棋盘两个最上面的两端线的四个位置上。下图

就是“走四儿”开局的样子。

怎么使用Python+Pygame实现走四棋儿游戏

二、游戏规则

“走四儿”的游戏规则是:

1.双方轮流走,每一步只能在上下左右中的一个无子的方向上走一个格,不能斜走。如果一方无法移动,则由另一方走。

2.当甲方的一个子移动到一条线上之后,这条线上只有甲方的两个子和乙方的一个子,且甲方的这两子相连,乙方的子与甲方那两子中的一个子相连,那么乙方的这个子就被吃掉。

下图是可以吃子的样式例举:

怎么使用Python+Pygame实现走四棋儿游戏

3.少于2个子的一方为输者。双方都无法胜对方就可以认为是和棋。

三、环境安装

1)素材(图片)

怎么使用Python+Pygame实现走四棋儿游戏

2)运行环境 小编使用的环境:Python3、Pycharm社区版、Pygame、 numpy模块部分自带就不一一 展示啦。

模块安装:pip install -i https://pypi.douban.com/simple/+模块名

四、代码展示

import pygame as pgfrom pygame.locals import *import sysimport timeimport numpy as nppg.init()size = width, height = 600, 400screen = pg.display.set_mode(size)f_clock = pg.time.Clock()fps = 30pg.display.set_caption("走四棋儿")background = pg.image.load("background.png").convert_alpha()glb_pos = [[(90, 40), (190, 40), (290, 40), (390, 40)],           [(90, 140), (190, 140), (290, 140), (390, 140)],           [(90, 240), (190, 240), (290, 240), (390, 240)],           [(90, 340), (190, 340), (290, 340), (390, 340)]]class ChessPieces():    def __init__(self, img_name):        self.name = img_name        self.id = None        if self.name == 'heart':            self.id = 2        elif self.name == 'spade':            self.id = 3        self.img = pg.image.load(img_name + ".png").convert_alpha()        self.rect = self.img.get_rect()        self.pos_x, self.pos_y = 0, 0        self.alive_state = True    def get_rect(self):        return (self.rect[0], self.rect[1])    def get_pos(self):        return (self.pos_x, self.pos_y)    def update(self):        if self.alive_state == True:            self.rect[0] = glb_pos[self.pos_y][self.pos_x][0]            self.rect[1] = glb_pos[self.pos_y][self.pos_x][1]            screen.blit(self.img, self.rect)class Pointer():    def __init__(self):        self.img = pg.image.load("pointer.png").convert_alpha()        self.rect = self.img.get_rect()        self.show = False        self.selecting_item = False    def point_to(self, Heart_Blade_class):        if Heart_Blade_class.alive_state:            self.pointing_to_item = Heart_Blade_class            self.item_pos = Heart_Blade_class.get_rect()            self.rect[0], self.rect[1] = self.item_pos[0], self.item_pos[1] - 24    def update(self):        screen.blit(self.img, self.rect)class GlobalSituation():    def __init__(self):        self.glb_situation = np.array([[2, 2, 2, 2],                                       [0, 0, 0, 0],                                       [0, 0, 0, 0],                                       [3, 3, 3, 3]], dtype=np.uint8)        self.spade_turn = None    def refresh_situation(self):        self.glb_situation = np.zeros([4, 4], np.uint8)        for i in range(4):            if heart[i].alive_state:                self.glb_situation[heart[i].pos_y, heart[i].pos_x] = heart[i].id        for i in range(4):            if spade[i].alive_state:                self.glb_situation[spade[i].pos_y, spade[i].pos_x] = spade[i].id        for i in range(4):            print(self.glb_situation[i][:])        print('=' * 12)        if self.spade_turn != None:            self.spade_turn = not self.spade_turn    def check_situation(self, moved_item):        curr_pos_x, curr_pos_y = moved_item.get_pos()        curr_pos_col = self.glb_situation[:, curr_pos_x]        curr_pos_raw = self.glb_situation[curr_pos_y, :]        enemy_die = False        if moved_item.id == 2:            if np.sum(curr_pos_col) == 7:                if (curr_pos_col == np.array([0, 2, 2, 3])).all():                    enemy_die = True                    self.glb_situation[3, curr_pos_x] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 3:                            spade_i.alive_state = False                elif (curr_pos_col == np.array([2, 2, 3, 0])).all():                    enemy_die = True                    self.glb_situation[2, curr_pos_x] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 2:                            spade_i.alive_state = False                elif (curr_pos_col == np.array([0, 3, 2, 2])).all():                    enemy_die = True                    self.glb_situation[1, curr_pos_x] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 1:                            spade_i.alive_state = False                elif (curr_pos_col == np.array([3, 2, 2, 0])).all():                    enemy_die = True                    self.glb_situation[0, curr_pos_x] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == curr_pos_x and spade_i.pos_y == 0:                            spade_i.alive_state = False            if np.sum(curr_pos_raw) == 7:                if (curr_pos_raw == np.array([0, 2, 2, 3])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 3] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == 3 and spade_i.pos_y == curr_pos_y:                            spade_i.alive_state = False                elif (curr_pos_raw == np.array([2, 2, 3, 0])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 2] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == 2 and spade_i.pos_y == curr_pos_y:                            spade_i.alive_state = False                elif (curr_pos_raw == np.array([0, 3, 2, 2])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 1] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == 1 and spade_i.pos_y == curr_pos_y:                            spade_i.alive_state = False                elif (curr_pos_raw == np.array([3, 2, 2, 0])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 0] = 0                    for spade_i in spade:                        if spade_i.alive_state and spade_i.pos_x == 0 and spade_i.pos_y == curr_pos_y:                            spade_i.alive_state = False        elif moved_item.id == 3:            if np.sum(curr_pos_col) == 8:                if (curr_pos_col == np.array([0, 3, 3, 2])).all():                    enemy_die = True                    self.glb_situation[3, curr_pos_x] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 3:                            heart_i.alive_state = False                elif (curr_pos_col == np.array([3, 3, 2, 0])).all():                    enemy_die = True                    self.glb_situation[2, curr_pos_x] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 2:                            heart_i.alive_state = False                elif (curr_pos_col == np.array([0, 2, 3, 3])).all():                    enemy_die = True                    self.glb_situation[1, curr_pos_x] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 1:                            heart_i.alive_state = False                elif (curr_pos_col == np.array([2, 3, 3, 0])).all():                    enemy_die = True                    self.glb_situation[0, curr_pos_x] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == curr_pos_x and heart_i.pos_y == 0:                            heart_i.alive_state = False            if np.sum(curr_pos_raw) == 8:                if (curr_pos_raw == np.array([0, 3, 3, 2])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 3] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == 3 and heart_i.pos_y == curr_pos_y:                            heart_i.alive_state = False                elif (curr_pos_raw == np.array([3, 3, 2, 0])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 2] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == 2 and heart_i.pos_y == curr_pos_y:                            heart_i.alive_state = False                elif (curr_pos_raw == np.array([0, 2, 3, 3])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 1] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == 1 and heart_i.pos_y == curr_pos_y:                            heart_i.alive_state = False                elif (curr_pos_raw == np.array([2, 3, 3, 0])).all():                    enemy_die = True                    self.glb_situation[curr_pos_y, 0] = 0                    for heart_i in heart:                        if heart_i.alive_state and heart_i.pos_x == 0 and heart_i.pos_y == curr_pos_y:                            heart_i.alive_state = False        if enemy_die == True:            self.glb_situation = np.zeros([4, 4], np.uint8)            for i in range(4):                if heart[i].alive_state:                    self.glb_situation[heart[i].pos_y, heart[i].pos_x] = heart[i].id            for i in range(4):                if spade[i].alive_state:                    self.glb_situation[spade[i].pos_y, spade[i].pos_x] = spade[i].id            for i in range(4):                print(self.glb_situation[i][:])            print('=' * 12)    def check_game_over(self):        heart_alive_num, spade_alive_num = 0, 0        for heart_i in heart:            if heart_i.alive_state:                heart_alive_num += 1        for spade_i in spade:            if spade_i.alive_state:                spade_alive_num += 1        if heart_alive_num <= 1:            print('Spades win!')            GlobalSituation.__init__(self)            Pointer.__init__(self)            chess_pieces_init()        if spade_alive_num <= 1:            print('Hearts win!')            GlobalSituation.__init__(self)            Pointer.__init__(self)            chess_pieces_init()heart, spade = [None] * 4, [None] * 4for i in range(4):    heart[i] = ChessPieces('heart')    spade[i] = ChessPieces('spade')def chess_pieces_init():    for i in range(4):        heart[i].pos_y, heart[i].pos_x = 0, i        spade[i].pos_y, spade[i].pos_x = 3, i        heart[i].alive_state = True        spade[i].alive_state = Truechess_pieces_init()pointer = Pointer()situation = GlobalSituation()def check_click_item(c_x, c_y):    selected_item = None    if situation.spade_turn==None:        for heart_i in heart:            if heart_i.alive_state and heart_i.rect.collidepoint(c_x, c_y):                situation.spade_turn = False                selected_item = heart_i        for spade_i in spade:            if spade_i.alive_state and spade_i.rect.collidepoint(c_x, c_y):                situation.spade_turn = True                selected_item = spade_i    else:        if situation.spade_turn:            for spade_i in spade:                if spade_i.alive_state and spade_i.rect.collidepoint(c_x, c_y):                    selected_item = spade_i        else:            for heart_i in heart:                if heart_i.alive_state and heart_i.rect.collidepoint(c_x, c_y):                    selected_item = heart_i    return selected_itemdef move_to_dst_pos(selected_item, c_x, c_y):    update_situation = False    enemy_exist = False    if selected_item.name == 'heart':        for spade_i in spade:            if spade_i.rect.collidepoint(c_x, c_y) and spade_i.alive_state:                enemy_exist = True    elif selected_item.name == 'spade':        for heart_i in heart:            if heart_i.rect.collidepoint(c_x, c_y) and heart_i.alive_state:                enemy_exist = True    if enemy_exist == False:        delta_y, delta_x = c_y - selected_item.rect[1], c_x - selected_item.rect[0]        if 80 <= abs(delta_x) <= 120 and abs(delta_y) <= 20:            if delta_x < 0:                if selected_item.pos_x > 0:                    selected_item.pos_x -= 1            else:                if selected_item.pos_x < 3:                    selected_item.pos_x += 1            update_situation = True        if 80 <= abs(delta_y) <= 120 and abs(delta_x) <= 20:            if delta_y < 0:                if selected_item.pos_y > 0:                    selected_item.pos_y -= 1            else:                if selected_item.pos_y < 3:                    selected_item.pos_y += 1            update_situation = True    return update_situationwhile True:    for event in pg.event.get():        if event.type == pg.QUIT:            sys.exit()        elif event.type == pg.MOUSEBUTTONDOWN:            cursor_x, cursor_y = pg.mouse.get_pos()            clicked_item = check_click_item(cursor_x, cursor_y)            if clicked_item != None:                pointer.selecting_item = True                pointer.point_to(clicked_item)            else:                if pointer.selecting_item:                    update_situation_flag = move_to_dst_pos(pointer.pointing_to_item, cursor_x, cursor_y)                    if update_situation_flag:                        situation.refresh_situation()                        situation.check_situation(pointer.pointing_to_item)                        situation.check_game_over()                pointer.selecting_item = False    screen.blit(background, (0, 0))    for heart_i in heart:        heart_i.update()    for spade_i in spade:        spade_i.update()    if pointer.selecting_item:        pointer.update()    f_clock.tick(fps)    pg.display.update()

五、效果展示

怎么使用Python+Pygame实现走四棋儿游戏

以上就是怎么使用Python+Pygame实现走四棋儿游戏的详细内容,更多请关注Gxl网其它相关文章!

热门排行

今日推荐

热门手游