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Python Pygame如何实现经营类游戏

时间:2023-05-17 23:44

一、注意事项

1.python的字体要尽量小一点 否则视觉上会很难看,调9-11左右 而且一定一定要调Consolas字体 对于win7系统字符画显示可能有问题,因为程序使用制表符, 制表符在win7下存储占2个字符 游戏是win10设计,设计时使用1个字符的制表符做图画。

2.千万不要Ctrl+C直接暴力停止游戏!要输入“退出”,否则存档不保存第二次进去无法加载存档,正常退出会有file.close() 暴力退出不会close 。

3.不要输错任何一个东西!该写数字的输入字符串报错,存档同样不保存!!

4.收钱最多有10分钟上限,不会一直计时,计时从建造工作点开始算起。

二、运行环境

[开发环境]:

python 3.6 运行代码

pycharm 2021 辅助敲代码 第三方模块 pip install 模块名

镜像源安装 pip install -i pypi.douban.com/simple/ +模块名 +python 安装包

三、代码展示

主程序

#  特大都市  梦想小镇import randomimport time as ctimeimport os# DATAROAD =           {"name":"road",           "level":1,  "cost":200,     "exp":1,  "people":False, "environment":0}SMALLHOUSE =     {"name":"smallhouse",     "level":1,  "cost":12500,   "exp":5,  "people":(5,10,15), "environment":-5}WOODENHOUSE =    {"name":"woodenhouse",    "level":2,  "cost":15000,   "exp":10, "people":(10,20,25), "environment":-10}DOUBLECABIN =    {"name":"doublecabin",    "level":2,  "cost":35000,   "exp":15, "people":(30,50,80), "environment":-15}BASICFARM   =    {"name":"basicfarm",      "level":1,  "cost":5000,    "exp":8,  "people":False, "earns":2000, "environment":-40}EXTRAFARM   =    {"name":"extrafarm",      "level":2,  "cost":10000,   "exp":10, "people":False, "earns":4000, "environment":-80}TREE1  =         {"name":"tree1",          "level":1,  "cost":1000,    "exp":3, "people":False, "environment":15}SMALLLAKE  =     {"name":"smalllake",       "level":2,  "cost":500,    "exp":2, "people":False, "environment":10}BAMBOO  =        {"name":"bamboo",          "level":3,  "cost":5000,    "exp":15, "people":False, "environment":40}MARKET =         {"name":"market",          "level":3,  "cost":25000,    "exp":20, "people":False, "earns":7500, "environment":-20} DATA = [ROAD, SMALLHOUSE, WOODENHOUSE, DOUBLECABIN, BASICFARM, EXTRAFARM, TREE1, SMALLLAKE, BAMBOO, MARKET]lv = [10, 15, 25, 50, 100, 200, 500, 1000]CHA = {"road": 1, "smallhouse": 5, "woodenhouse": 10, "doublecabin": 15,       "smallpark": 15, "basicfarm": 8, "extrafarm": 15, "tree1": 3}earns = {"basicfarm":5000, "extrafarm":10000}PEOPLE_BUILDINGS = ["smallhouse", "woodenhouse", "doublecabin"]EARNING_BUILDINGS = ["basicfarm", "extrafarm", "market"]ROADS = ["road1", "road2", "road3", "road4", "road5", "road6", "road7", "road8", "road9", "road10", "road11"]#PICS2 [0]-empty [1]-smallhouse [2]-basicfarm [3]-woodenhouse [4]-doublecabin [5]-smallpark#PICS2 [6]-road1 [7]-road2 [8]-road3 [9]-road4 [10]-road5 [11]-road6 [12]-road7#PICS2 [13]-road8 [14]-road9 [15]-road10 [16]-road11#PICS2 [17]-extrafarm [18]-tree1 [19]-bamboo [20]-water [21]-market#4,5,6,7分别是上转左,上转右,下转左,下转右# 4,5,6,7 left+up right+up left+down right+down# 8,9,10,11 left+up+down right+up+down up+left+right down+left+rightPICS2 = [["┏━━━━━━━━━━━━━━┓", "┃              ┃","┃              ┃","┃              ┃",         "┃              ┃","┃              ┃","┃              ┃","┗━━━━━━━━━━━━━━┛"],         ["                ","   /^^^^^^^^   ","/^^^^^^^^^^^^^^\","┣┅┳┅┳━━━━┳┅┅┳┅┅┫",         "┣┳┻┅┫    ┣━┳┻┳┅┫", "┣┻┅┳┫  ○ ┣┅┻┳┻┅┫","┣┅┳┻┫    ┣┅┳┻┳┅┫","┗┅┻┅┻┅┅┅┅┻┅┻┅┻┅┛"],         ["┏━━━━━━━┳━━━━━━┓","┃□□□ □□□┃Basic ┃","┃□□□ □□□┃Farm  ┃","┃□□□ □□□┃      ┃",         "┃□□□ □□□┃      ┃","┣━━━ ━━━┛      ┃","┃        2k/min┃","┗━━━━━━━━━━━━━━┛"],         ["     ╔┉┉┉┉╗     ","  ╔╦┉╩┉┉┉┉╩┉╦╗  ","╔╦╬╬╦╦╦╦╦╦╦╦╬╬╦╗"," ╬╬ ╩ ╩  ╩ ╩ ╬╬ ",         " ┋┋ ╔┉┉╗ ╔┉┉┉╣┋ "," ┋┋ ╠┉┉╣ ┋  ╔╣┋ "," ┋┋ ╚┉┉╝ ┋  ╚╣┋ ","╔╩╩┉┉┉┉┉┉╩┉┉┉╩╩╗"],         ["----------------","|              |","|    Double    |","|    Cabin     |",          "|              |","|              |","|              |","----------------"],         ["----------------", "|              |", "|              |", "|  Small Park  |",          "|              |", "|              |", "|              |", "----------------"],         ["┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃",  # road 1          "┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃"],          ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ",  # road 2          " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],         ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ",  # road 3          " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],         ["━━━━━━━━━━━━━━━┓","━━━━━━━━━━━━━┓ ┃","             ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  # 4          " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"],          ["┏━━━━━━━━━━━━━━━","┃ ┏━━━━━━━━━━━━━","┃ ┃             ","┃ ┃    ■■ ■■ ■■ ",  # 5          "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],         ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  #6          " ■■ ■■ ■■    ┃ ┃","             ┃ ┃","━━━━━━━━━━━━━┛ ┃","━━━━━━━━━━━━━━━┛"],         ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ",  # 7          "┃ ┃    ■■ ■■ ■■ ","┃ ┃             ","┃ ┗━━━━━━━━━━━━━","┗━━━━━━━━━━━━━━━"],         ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃", # 8          " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"],         ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ", # 9          "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],         ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ", # 10          " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],         ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ", # 11          " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],         ["┏━━━━━━━━━━━┳━━┓","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃", # ExtraFarm          "┃□□□ □□□ □□□┃  ┃","┣━━┛ ┗━━    ┛  ┃","┃FarmEX  4k/min┃","┗━━━━━━━━━━━━━━┛",],         [" ┏━━━━━━━━━━━━┓ "," ┃  ┏┳━━━━┳┓  ┃ " ," ┃┏━┛┗┳━━┳┛┗━┓┃ " ," ┗┛   ┗┳┳┛   ┗┛ ", # Tree1          "       ╋╋       ","       ╋╋       ","       ╋╋       ","       ┻┻       ",],         ["      ╲┏┓╱      ","      ╲╋╋╱      ","  ╲┏┓╱╲╋╋╱      ","  ╲╋╋╱╲╋╋╱      ", # bamboo          "  ╲╋╋╱╲╋╋╱ ╲┏┓╱ ","  ╲╋╋╱ ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋   ╋╋  "],         ["┏━━━━━━━━━━━━━━┓","┃ ~~~ ~~   ~~  ┃","┃~~~ ~   ~~  ~~┃","┃  ~~  ~~ ~~  ~┃", # water          "┃~ ~~~~  ~~    ┃","┃~~~   ~~~  ~~~┃","┃~~ ~ ~~~~~~  ~┃","┗━━━━━━━━━━━━━━┛"],         ["  ╱╳╳╳╳╳╳╳╳╳╳╲  "," ╱╳╳╳╳╳╳╳╳╳╳╳╳╲ ","╱┳┻━━━━━━━━━━┻┳╲","┣┫   Market   ┣┫", # market          "╋╈┳┳┳┳┳┳┳┳━━━┳╈╋","╋╈╈╈╈╈╈╈╈╈  ┏╈╈╋","╋╈╈╈╈╈╈╈╈╈  ┗╈╈╋","┻┻┻┻┻┻┻┻┻┻━━━┻┻┻"]] # 通过建筑名称获取建筑相关数据def getdata(buildname, datatype):    for data in DATA:        if data["name"] == buildname:            return data[datatype]# 检测是否已经有存档存在def checkloads():    for load in os.listdir():        if load.split(".")[-1] == "city":            return True    return False# 获得目录下所有存档def getloads():    loads = []    for load in os.listdir():        if load.split(".")[-1] == "city":            loads.append(load)    return loads# 通过存档还原地图def remap(s):    resultmap = []    new = []    s1 = s.split("$")[:-1]    for s2 in s1:        s2 = s2[1:-1]        tmp = s2.split(",")        resultmap.append(tmp)    for i in resultmap:        jie = []        for j in i:            try:                jie.append(int(j))            except:                jie.append(str(j[1:][1:-1]))        new.append(jie)    return new# 通过存档还原工作点def rework(s):    resultworkers = []    parts = s.split("@")    for part in parts:        if part == "":            continue        resultworkers.append(part.split("#"))    for i in range(0, len(resultworkers)):        for j in range(0, len(resultworkers[i])):            try:                resultworkers[i][j] = float(resultworkers[i][j])            except:                pass    return resultworkers[:-1]# 玩家类class Player():    def __init__(self, name, type = "new"):        self.type = type        self.data = city.userdata.readlines()        if self.type == "load":            self.name = self.data[0].split()[-1]            self.balance = int(self.data[1].split()[-1])            self.level = int(self.data[2].split()[-1])            self.exp = int(self.data[3].split()[-1])            self.totalexp = int(self.data[4].split()[-1])            self.nextexp = int(self.data[5].split()[-1])        else:            self.name = name            self.balance = 50000            self.level = 1            self.exp = 0            self.totalexp = 0            self.nextexp = 10            city.userdata.write("username: " + self.name + "
")            city.userdata.write("balance: " + str(self.balance) + "
")            city.userdata.write("level: " + str(self.level) + "
")            city.userdata.write("exp: " + str(self.exp) + "
")            city.userdata.write("totalexp: " + str(self.totalexp) + "
")            city.userdata.write("nextexp: " + str(self.nextexp) + "
")    def earn(self, value):        self.balance += value    def cost(self, value):        if value <= self.balance:            self.balance -= value        else:            return False    def addexp(self, num):        self.totalexp += num        self.exp += num        if self.exp < lv[self.level - 1]:            print("你获得了" + str(num) + "经验!")            return        while self.exp >= lv[self.level - 1]:            self.exp = self.exp - lv[self.level - 1]            self.level += 1            self.nextexp = lv[self.level - 1] - self.exp            print("恭喜! 您升入等级" + str(self.level) + "!")    def show(self):        print("市长:" + self.name)        print("金钱:" + str(self.balance))        print("等级:" + str(self.level), " 经验:" + str(self.exp))        print()# 城市工作经营类class Worker():    def __init__(self, name, type, money):        T = ctime.time()        self.name = name        self.type = type        self.oncemoney = money        self.totaltime = 0 # 游戏总时长        self.time = 0 # 距离上次获得利润时间        self.starttime = T # 起始时间刻(每局常量)        self.nowtime = T # 现在时间刻        self.lastearntime = T # 上次盈利时间        self.totalearn = 0 # 盈利总金额    # 刷新现在的时间刻    def update(self):        self.nowtime = ctime.time()        self.totaltime = int(self.nowtime - self.starttime)        self.time = int(self.nowtime - self.lastearntime)    # 盈利    def earn(self):        # 这里规定 单次收取的最大利润不可以大于10min所获得的利润        self.update()        if int(self.time) < 60:            return False        self.lastearntime = ctime.time()        earns = (int(self.time) // 60) * self.oncemoney        if earns > 10 * self.oncemoney:            earns = 10 * self.oncemoney        self.totalearn += earns        return earns# 城市类class City():    def __init__(self, name, size = "8x8", type = "new", username = "/"):        self.name = name        self.height = int(size.split("x")[1])        self.width = int(size.split("x")[0])        self.map = [[j, i, "empty"] for i in range(1, self.height+1) for j in range(1, self.width+1)]        self.environment = 100        self.env_type = "perfect"        self.people = 0        self.people_env_list = [0, 0, 0] # 应当反映的人口数量和环境状态的关系 bad-good-perfect 顺序                self.earn = 0        self.housecount = 0        self.workcount = 0        self.parkcount = 0        self.buildcount = 0        self.isfull = False        self.lasttime = 0        self.workers = []        self.filedata = []        self.f, self.f2 = 0, 0        if type == "new":            self.f = open("{}.city".format(name), "w+")            self.userdata = open("{}.user".format(name), "w+")            self.log = open("{}.log".format(name), "a+")            '''            userdata.write("username: "+ username +"
")            userdata.write("balance: 50000
")            userdata.write("level: 1
")            userdata.write("exp: 0
")            userdata.write("totalexp: 0
")            userdata.write("nextexp: 0
")            '''            self.writedata("创建存档
")            self.f.write("cityname: " + self.name + "
")            self.f.write("height: " + str(self.height) + "
")            self.f.write("width: " + str(self.width) + "
")            self.f.write("environment: " + str(self.environment) + "
")            self.f.write("people: " + str(self.people) + "
")            self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "
")            workers_data = self.workers_data_change()            self.f.write("workers: " + str(workers_data) + "
")              self.f.write("earn: " + str(self.earn) + "
")            self.f.write("housecount: " + str(self.housecount) + "
")            self.f.write("workcount: " + str(self.workcount) + "
")            self.f.write("parkcount: " + str(self.parkcount) + "
")            self.f.write("buildcount: " + str(self.buildcount) + "
")            self.f.write("citymap: " + str(self.map))        elif type == "load":            try:                self.f = open("{}.city".format(name), "r+")                self.userdata = open("{}.user".format(name), "r+")                self.log = open("{}.log".format(name), "a+")            except:                print("错误!没有找到存档!")        self.filedata = self.f.readlines()        if type == "load":            self.name = self.filedata[0].split()[-1]            self.height = int(self.filedata[1].split()[-1])            self.width = int(self.filedata[2].split()[-1])            self.environment = int(self.filedata[3].split()[-1])            self.people = int(self.filedata[4].split()[-1])            self.people_env_list = self.filedata[5][17:-1].split(", ")            for i in range(0, len(self.people_env_list)):                self.people_env_list[i] = int(self.people_env_list[i])                        workerslist = rework(self.filedata[6].split(":")[-1])            self.map = remap(self.filedata[12][9:])            for worker in workerslist:                tmpworker = Worker(worker[0], worker[1], worker[2])                tmpworker.totaltime = worker[3]                tmpworker.time = worker[4]                tmpworker.starttime = worker[5]                tmpworker.nowtime = worker[6]                tmpworker.lastearntime = worker[7]                tmpworker.totalearn = worker[8]                self.workers.append(tmpworker)            self.workcount = len(self.workers)    # 建造建筑    def build(self, what, where):        w = self.changexy(where)        for i in range(0, len(self.map)):            if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":                self.map[i][2] = what                break        if what in PEOPLE_BUILDINGS:            self.housecount += 1            self.people_change(what, "increase")        if what in EARNING_BUILDINGS:            self.workcount += 1            worker = Worker(str(len(self.workers) + 1), what, self.getplacedata(what, "earns"))            self.workers.append(worker)        self.changemap()        self.writedata("在 {} 处建造 {} 建筑
".format(where, what))        self.show()    # 道路建造    def buildroad(self, where, isShow=True):        w = self.changexy(where)        x, y = w[0], w[1]        if self.getplace(x, y) != "empty":            return False        self.map[self.getmapnum(x, y)][2] = "road3"        self.roadmove(x, y, 1)        # 判断1:如果目标道路上下左右都没有道路,建road3十字路口        if self.getplace(x + 1, y) not in ROADS and self.getplace(x - 1, y) not in ROADS and self.getplace(x,                                                                                                           y + 1) not in ROADS and self.getplace(                x, y - 1) not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road3"        else:            self.roadcheck(x, y)        self.writedata("在 {} 处建造道路
".format(where))        self.changemap()        if isShow:            self.show()    # 更改.city的数据    def changemap(self):        self.f.close()        os.remove("{}.city".format(self.name))        ctime.sleep(0.1)        self.f = 0        self.f = open("{}.city".format(self.name), "w+")        self.f.write("cityname: " + self.name + "
")        self.f.write("height: " + str(self.height) + "
")        self.f.write("width: " + str(self.width) + "
")        self.f.write("environment: " + str(self.environment) + "
")        self.f.write("people: " + str(self.people) + "
")        self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "
")        workers_data = self.workers_data_change()        self.f.write("workers: " + str(workers_data) + "
")          self.f.write("earn: " + str(self.earn) + "
")        self.f.write("housecount: " + str(self.housecount) + "
")        self.f.write("workcount: " + str(self.workcount) + "
")        self.f.write("parkcount: " + str(self.parkcount) + "
")        self.f.write("buildcount: " + str(self.buildcount) + "
")        self.f.write("citymap: ")        for i in self.map:            self.f.write(str(i) + "$")        self.f.seek(0, 0)        self.filedata = self.f.readlines()    # 变换坐标    def changexy(self, string):        s = string.split(",")        return int(s[0]), int(s[1])    # 更改.user的用户信息(钱数,等级等等)    def changeuserdata(self, name, balance, level, exp, totalexp, nextexp):        self.userdata.close()        self.userdata = open("{}.user".format(self.name), "w+")        self.userdata.write("username: " + name + "
")        self.userdata.write("balance: " + str(balance) + "
")        self.userdata.write("level: " + str(level) + "
")        self.userdata.write("exp: " + str(exp) + "
")        self.userdata.write("totalexp: " + str(totalexp) + "
")        self.userdata.write("nextexp: " + str(nextexp) + "
")        def check(self):        return self.height, self.width, self.map    # 检测坐标上是否是空位    def checkempty(self, where):        w = self.changexy(where)        for i in range(0, len(self.map)):            if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":                return True            elif self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] != "empty":                return False    # 环境状态监测    def checkenv(self):        if self.environment < 0:            self.env_type = "bad"        elif 0 < self.environment and self.environment < 100:            self.env_type = "good"        elif self.environment > 100:            self.env_type = "perfect"    # 检测坐标是否超出范围    def checkout(self, where):        w = self.changexy(where)        if w[0] <= self.width and w[1] <= self.height and w[0] > 0 and w[1] > 0:            return True        else:            return False    # 检测城市是否满格    def checkplace(self):        isOk = True        for i in range(0, len(self.map)):            if self.map[i][2] == "empty":                self.isfull = False                return        self.isfull = True    # 检查工作点并返回工作点的信息列表    def checkworkplace(self):        res = []        for i in self.workers:            i.update()            res.append(str(int(float(i.name))) + " " + i.type + " 工作时间:" + str(i.time) + "秒")        return res    # 商业性建筑的盈利    def earnmoney(self, num):        for i in self.workers:            if int(i.name) == num:                result = i.earn()                if result == False:                    return None                else:                    self.writedata("收取 {} 建筑的利润 ¥{} 
".format(i.type, result))                    return result    # 获取系统内部图的序号    def getmapnum(self, xray, yray):        for i in range(0, len(self.map)):            if self.map[i][0] == xray and self.map[i][1] == yray:                return i        return False    # 获取该位置上的建筑物    def getplace(self, xray, yray):        if xray == 0 or yray == 0 or xray > self.width or yray > self.height:            return False                for target in self.map:            if target[0] == xray and target[1] == yray:                return target[2]        return False    # 通过建筑名称获取建筑的所有信息 tag 表示信息种类    def getplacedata(self, placename, tag):        for data in DATA:            if data["name"] == placename:                return data[tag]        return False            # 动态更新人口    def people_change(self, what = None, mode = "increase"):        if what != None:            peoples = self.getplacedata(what, "people")            self.people_env_list[0] += (peoples[0] if mode == "increase" else -peoples[0])            self.people_env_list[1] += (peoples[1] if mode == "increase" else -peoples[1])            self.people_env_list[2] += (peoples[2] if mode == "increase" else -peoples[2])        # 动态更新        if self.env_type == "bad": self.people = self.people_env_list[0]        elif self.env_type == "good": self.people = self.people_env_list[1]        elif self.env_type == "perfect": self.people = self.people_env_list[2]    # 拆除建筑    def remove(self, where, isShow = True):        w = self.changexy(where)        removething = ""        for i in range(0, len(self.map)):            if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]):                removething = self.map[i][2]                self.map[i][2] = "empty"                if removething in ROADS:                     # 拆除的如果是道路,拆除后对其他道路的朝向重新检测                     self.roadmove(int(w[0]), int(w[1]), 2)                break        if removething in PEOPLE_BUILDINGS:            self.housecount -= 1            self.people_change(removething, "decrease")        self.changemap()                self.writedata("在 {} 处拆除 {}
".format(where, removething))        if isShow:            self.show()    # 判断一个道路四周的道路方向并加以调整    def roadcheck(self, x, y):        placesnear = [self.getplace(x-1, y-1), self.getplace(x, y-1), self.getplace(x+1, y-1),                      self.getplace(x-1, y),   self.getplace(x, y),   self.getplace(x+1, y)  ,                      self.getplace(x-1, y+1), self.getplace(x, y+1), self.getplace(x+1, y+1)]        #print(x, y, self.getplace(x, y))        # 前判断:如果原点不是道路,直接返回        if placesnear[4] not in ROADS:            return        # 判断1:如果一方出现道路,那么将一方的道路改为单向道路        if placesnear[1] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road1"        elif placesnear[3] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road2"        elif placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road2"        elif placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road1"        # 判断2:双连路口         elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road6"        elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road7"        elif placesnear[1] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road1"        elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road2"        elif placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road4"        elif placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road5"        # 判断3:丁字路口        elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road10"        elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[5] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road8"        elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road9"        elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS:            self.map[self.getmapnum(x, y)][2] = "road11"         # 判断4:十字路口        elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS:            self.map[self.getmapnum(x, y)][2] = "road3"     # 动态道路分析判断    def roadmove(self, x, y, time):        # time 递归次数(拓展范围)         #print(x, y, self.getplace(x, y), time)        if time == -1:            return        #if self.getplace(x, y) not in ROADS :            #return        self.roadcheck(x, y)        # 递归        self.roadmove(x-1, y-1, time-1)        self.roadmove(x, y-1, time-1)        self.roadmove(x+1, y-1, time-1)        self.roadmove(x-1, y, time-1)        self.roadmove(x+1, y, time-1)        self.roadmove(x-1, y+1, time-1)        self.roadmove(x, y+1, time-1)        self.roadmove(x+1, y+1, time-1)    # 打印城市模型    def show(self):        def printlines(things):            oneline = ""            for line in range(0, 8):                for i in things:                    if i == "empty":                        oneline += PICS2[0][line]                    elif i == "smallhouse":                        oneline += PICS2[1][line]                    elif i == "basicfarm":                        oneline += PICS2[2][line]                    elif i == "woodenhouse":                        oneline += PICS2[3][line]                    elif i == "doublecabin":                        oneline += PICS2[4][line]                    elif i == "smallpark":                        oneline += PICS2[5][line]                    elif i == "road1":                        oneline += PICS2[6][line]                    elif i == "road2":                        oneline += PICS2[7][line]                    elif i == "road3":                        oneline += PICS2[8][line]                    elif i == "road4":                        oneline += PICS2[9][line]                    elif i == "road5":                        oneline += PICS2[10][line]                    elif i == "road6":                        oneline += PICS2[11][line]                    elif i == "road7":                        oneline += PICS2[12][line]                    elif i == "road8":                        oneline += PICS2[13][line]                    elif i == "road9":                        oneline += PICS2[14][line]                    elif i == "road10":                        oneline += PICS2[15][line]                    elif i == "road11":                        oneline += PICS2[16][line]                    elif i == "extrafarm":                        oneline += PICS2[17][line]                    elif i == "tree1":                        oneline += PICS2[18][line]                    elif i == "bamboo":                        oneline += PICS2[19][line]                    elif i == "smalllake":                        oneline += PICS2[20][line]                    elif i == "market":                        oneline += PICS2[21][line]                print(oneline)                oneline = ""        tmp, things = 0, []        for i in range(0, len(self.map)):            things.append(self.map[i][2])            tmp += 1            if tmp == self.width:                printlines(things)                tmp, things = 0, []                    # 打印城市信息    def show_information(self):        self.update()        print("城市名称:" + self.name)        print("金钱:{} 等级 {} 距下一级还需 {} 经验".format(player.balance, player.level, player.nextexp))        print("人口:" + str(self.people))        print("环境指数:" + str(self.environment), self.env_type.capitalize())        print()    # 有事没事更新一下游戏各种数据~    def update(self):        player.nextexp = lv[player.level - 1] - player.exp # 更新下一等级所需经验数        self.checkenv() # 更新环境等级        self.people_change()  # 依照环境更新人口                # 改变Worker类的数据为可见的列表    def workers_data_change(self):        result = ""        if self.workers == []:            return []        for each in self.workers:            temp = str(each.name) + "#" + str(each.type) + "#" + str(each.oncemoney) + "#" +str(each.totaltime) + "#" +str(each.time) + "#" +str(each.starttime) + "#" +str(each.nowtime) + "#" +str(each.lastearntime) + "#" +str(each.totalearn)            result += temp + "@"                return result    # 工作时间检查    def worktimecheck(self):        res = self.checkworkplace()    # 记录玩家操作日志    def writedata(self, thing):        self.log.write(ctime.strftime("%Y-%m-%d %H:%M:%S") + " " + thing)        # 初始化城市isRead = Falseprint("----------欢迎来到Megapolis!----------")print("市长,我们该如何称呼您:")name = input()if checkloads():    loads = []    print("系统检测到您已经有存档,存档如下:")    loads = getloads()    print(loads)    print("您想选择打开存档,还是新建一个城市?(打开:1/新建:2)")    user = int(input())    if user == 1:        print("您想打开哪一个存档?输入序号:")        num = int(input())        load = loads[num - 1]        print("正在加载中,请稍后......")        isRead = True    elif user == 2:        print("您好, " + name + ", 现在,为您的城市创建一个新名称:")        cityname = input()        print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")        citysize = input()        print("城市创建中,请稍后......")else:    print("您好, " + name + ", 现在,为您的城市创建一个新名称:")    cityname = input()    print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")    citysize = input()    print("城市创建中,请稍后......")# 创造并打印城市if isRead:    city = City(load.split(".")[0], "1x1", "load")    # 创造玩家    player = Player(name, type = "load")else:    city = City(cityname, citysize)    player = Player(name)city.show()player.show()def fast_road_building():    print("您要把道路安放在哪些地方?(用2,3 2,4 2,5这样的连续坐标来安置道路,坐标之间要加空格哦)")    while True:        try:            wheres = input()            if wheres == "退出":                print("好的,已经退出~")                return            else:                wheres = wheres.split()        except:            print("输入有误,请重新尝试哦~")        else:            not_empty_places = []            is_repeated = True if len(list(set(wheres))) != len(wheres) else False            wheres = list(set(wheres))            print(wheres)            all_count = len(wheres)            # 制作一个wheres的拷贝,方便完整遍历where            wheres_copy = wheres.copy()            for where in wheres_copy:                if not city.checkempty(where) or not city.checkout(where):                    not_empty_places.append(where)                    wheres.remove(where)            rest_empty_places = (all_count - len(not_empty_places))            total_price = 200 * rest_empty_places            total_exp = 2 * rest_empty_places            if is_repeated:                print("您输入了重复的坐标,已经自动帮您去除重复~")            if len(wheres) == 0:                print("您所描述的位置上均有建筑或位于城市区域之外,无法建造道路!")                return            elif len(not_empty_places) != 0:                print("您所描述的位置中,{} 位置不能建造道路。剩余可建造的道路总价为¥{}".format(str(not_empty_places)[1:-1], total_price))            else:                print("建造这些道路需要¥{}".format(total_price))            print("继续建造吗?(建造/不建造)")            is_build = input()            if is_build == "建造":                player.cost(total_price)                player.addexp(total_exp)                city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp,                                    player.nextexp)                for where in wheres:                    city.buildroad(where, isShow = False)                city.show()                player.show()                return            else:                print("好的,已经取消建造!")                returndef fast_removing():    print("您要拆除哪些地方的建筑?(用2,3 2,4 2,5这样的连续坐标来拆除建筑,坐标之间要加空格哦)")    while True:        try:            wheres = input()            if wheres == "退出":                print("好的,已经退出~")                return            else:                wheres = wheres.split()        except:            print("输入有误,请重新尝试哦~")        else:            not_empty_places = []            is_repeated = True if len(list(set(wheres))) != len(wheres) else False            wheres = list(set(wheres))            print(wheres)            all_count = len(wheres)            # 制作一个wheres的拷贝,方便完整遍历where            wheres_copy = wheres.copy()            for where in wheres_copy:                if city.checkempty(where) or not city.checkout(where):                    not_empty_places.append(where)                    wheres.remove(where)            rest_empty_places = (all_count - len(not_empty_places))            total_price = 200 * rest_empty_places            total_exp = 2 * rest_empty_places            if is_repeated:                print("您输入了重复的坐标,已经自动帮您去除重复~")            if len(wheres) == 0:                print("您所描述的位置上均没有可拆除的建筑或位于城市区域之外,无法拆除!")                return            elif len(not_empty_places) != 0:                print("您所描述的位置中,{} 位置无法拆除。".format(str(not_empty_places)[1:-1]))            print("继续拆除吗?(拆除/不拆除)")            is_build = input()            if is_build == "拆除":                for where in wheres:                    city.remove(where, isShow = False)                city.show()                player.show()                return            else:                print("好的,已经取消拆除!")                returndef choose_building(housetypes, prices):    l = len(housetypes)    if housetypes == "road":        if player.balance < prices:            print("市长,您没有足够的金钱建造道路!
")            return        elif city.isfull:            print("市长,您的城市空位不足!
")            return        else:            print("您想要把道路安放在何处:(运用 x,y 例如 3,3)")            while True:                where = input()                if where == "退出":                    print("好的,已退出建造!")                    break                if not city.checkout(where):                    print("市长,您不能把道路放在城市土地之外!")                elif not city.checkempty(where):                    print("市长,这块地上已经有建筑了,请换一块地!")                else:                    break            player.cost(prices)            player.addexp(2)            city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)            city.buildroad(where)            player.show()            return    while True:        print("请告诉我建筑物的序号(用0来停止):")        num = int(input())        if num > l or num < 0:            print("没有这个序号的建筑物,请重试!")        elif num == 0:            print("好的,已经退出选择!")            break        else:            if player.level < getdata(housetypes[num - 1], "level"):                print("市长,您的等级不够建造此建筑!
")                break            if player.balance < prices[num - 1]:                print("市长,您没有足够的金钱建造该建筑!
")                break            elif city.isfull:                print("市长,您的城市空位不足!
")                break            else:                print("您想要把该建筑安放在何处:(运用 x,y 例如 3,3)")                while True:                    where = input()                    if not city.checkout(where):                        print("市长,您不能把道路放在城市土地之外!")                    elif not city.checkempty(where):                        print("市长,这块地上已经有建筑了,请换一块地!")                    else:                        break                player.cost(prices[num - 1])                city.environment += int(getdata(housetypes[num - 1], "environment"))                city.checkenv()                city.build(housetypes[num - 1], where)                player.addexp(city.getplacedata(housetypes[num - 1], "exp"))                city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)                player.show()                break# 主循环while True:    city.update()    print("亲爱的市长,您想做些什么?(建造/铲除建筑/查看信息/盈利/退出)")    users = input()    if users == "建造":        print("您想建造什么样的建筑?(房屋/工作点/道路/绿化)")        kind = input()        if kind == "房屋":            print("以下是一些种类的房屋:")            print("1.小房子      价格:12500  需求等级:1 容纳人数:5/10/15  环境指数:-5")            print("2.精致木屋    价格:15000  需求等级:2 容纳人数:10/20/25 环境指数:-10")            print("3.双层旅馆    价格:35000  需求等级:2 容纳人数:30/50/80 环境指数:-15")            choose_building(["smallhouse", "woodenhouse", "doublecabin"],                            [12500, 15000, 35000])        elif kind == "工作点":            print("以下是一些种类的工作点(利润单位为元/分钟):")            print("1.基础农场     价格:5000  需求等级:1 利润:¥2000/min  环境指数:-40")            print("2.大型农场     价格:15000 需求等级:2 利润:¥4000/min  环境指数:-80")            print("3.小商店       价格:25000 需求等级:3 利润:¥7500/min  环境指数:-20")            choose_building(["basicfarm", "extrafarm", "market"],                            [5000, 15000, 25000])        elif kind == "道路":            print("道路的价格为¥200/1格")            print("选择快速建造道路模式吗?(是/否)")            is_fast_road_building = input()            if is_fast_road_building == "是":                fast_road_building()            else:                choose_building("road", 200)        elif kind == "绿化":            print("以下是不同种类的绿化:")            print("1.树木       价格:1000 需求等级:1 环境指数:+15")            print("2.小型湖泊   价格:500 需求等级:2 环境指数:+10")            print("3.竹林       价格:5000 需求等级:3 环境指数:+40")            choose_building(["tree1", "smalllake", "bamboo"], [1000, 500, 5000])        else:            print("不好意思,您输入的建筑类型还不存在哦~")    elif users == "铲除建筑":        print("选择快速拆除建筑模式吗?(是/否)")        is_fast_removing = input()        if is_fast_removing == "是":            fast_removing()        else:            print("输入你想铲除的建筑坐标:(运用 x,y 例如 3,3)")            while True:                where = input()                if where == "退出":                    print("好的,已经退出拆除界面!")                    break                if not city.checkout(where):                    print("市长,您不能铲除城市土地之外的建筑,请重新尝试!")                elif city.checkempty(where):                    print("这块土地上没有建筑可以铲除,请重新尝试!")                else:                    city.remove(where)                    player.show()                    break    elif users == "查看信息":        city.show_information()    elif users == "盈利":        if city.workcount == 0:            print("市长,您还没有任何的工作点!")        else:            result = city.checkworkplace()            print("您有以下几个工作点:")            print(result)            print("您想要选择哪一个? 请告诉我序号:")            index = int(input())            tmpmoney = city.earnmoney(int(result[index - 1].split()[0]))            money = None if tmpmoney == None else int(tmpmoney)            if money == None:                print("等一下,市长!工人们还没有生产完毕!")            else:                player.earn(money)                city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)                city.changemap()                print("您获得了 ¥" + str(money) + "!")    elif users == "退出":        print("欢迎下次再来, " + name + "!")        break    city.f.close()city.log.close()city.userdata.close()

四、效果展示

这款游戏是经营类:可建造房屋、工作、绿化等。会产出、消耗相应的金钱等。

1)城市示咧

Python Pygame如何实现经营类游戏

2)随机截图

Python Pygame如何实现经营类游戏

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